
The design brief for this game was quite simple: 'Create the most advanced strategy game yet seen on a home computer'.<br> <br> The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent. <br> The controls: Total simplicity.<br> The players learning curve: Steep.<br> Addiction factor: High.<br> Visual appeal: Vital.<br> Possible strategies: Endless<br> The result: FINAL FRONTIER.<br> <br> Quick to learn but hard to master, FINAL FRONTIER is a fast, full icon operated 1 player vs computer strategy simulation not unlike a real time chess game where the player can design his own pieces and structure his own moves.<br> <br> A game of infinite permutations, FINAL FRONTIER takes game play to the limits.