
Story<br>Brandy, a noble lady, was taken into the dungeon by a high ranking countess during a party.<br>"I don't want to become a mindless plaything!" <br>--Facing the Countess with guilty pleasure, how could Brandy use her body and intelligence to avoid losing herself to torture?<br>Before that, Brandy not only needs to understand the countess's deepest desire, but also needs to face her own deepest doubts and hesitations.<br>Escape from life? Or sink into the sea of lust?<br>To turn the attack into victory? Or just lose herself?<br>Become a dog? Or be played a slave?<br>Various choices, various plays...<br>"Before I lose myself, I have to find the silver lining."<br><br>In the game, the player can see the focus of Berlanti's subconscious mind as she thinks about herself.<br>That could be the Earl's words; maybe an object in the environment; maybe just a moment of indecision - in these thoughts, the player can influence the growth and decline of Berlanti's sanity or desires by choosing different choices.<br>ALthough these subconscious small numerical changes, in some key points, a significant change in Berlanti's behavior.<br>Perhaps the player can make her persevere and make the best of her behavior even in the face of the Count's difficulties and trials; or she may not find a way out when she falls.Game Highlights<ul><li>Up to more than 30 beautiful CGs<br></li><li>Text content of more than 150k words<br></li><li>Beautiful background music produced by professional music team, north sky music team<br></li><li>Lifelike character drawing<br></li><li>Support English, simplified Chinese and traditional Chinese</li></ul>Character Introduction<br><br>